01 / Profile
你好,我是ASAKAWA KAEDE,你也可以叫我枫。
我不会把自己定义为传统的全栈开发者。
比起堆砌代码,我更着迷于捕捉灵感爆发的瞬间。
工作流通常始于一个稍纵即逝的灵感——我试图将其描绘并创造为现实。
我不喜欢按部就班,而是追求在结构中表达出流动的生命力,
在理性构建的世界里,试着去保留那份感性的冲动。
Hello, my name is ASAKAWA KAEDE, you can also call me KAEDE.
I do not define myself as a traditional full-stack developer.
Rather than just stacking code, I am more obsessed with capturing the moment when inspiration strikes.
My workflow usually begins with a fleeting idea—I attempt to sketch it out and bring it into reality.
Refusing to follow the beaten path, I pursue the vitality that flows within the structure.
In this rationally constructed world, I try to retain that emotional impulse.
02 / Capabilities
Languages
Frontend
Backend & Tools
Audio
- Dolby Atmos Mixing & Rendering
- Stereo Audio Remastering
- Dynamic Range Restoration
03 / Projects
Dolby Encoder GUI
AUDIO DEV为复杂的杜比全景声编码流程赋予一个直观、可视化的控制台。 Giving a complex Dolby Atmos encoding workflow an intuitive, visual console.
Soundscape
EXPERIMENT沉浸式声景构建,探索听觉空间与情感的连接。 Immersive soundscape construction, exploring the connection between auditory space and emotion.
WisePick
TOOL不仅仅是选择困难症的解药,更是一个关于决策权重的微型实验。 More than just a cure for indecision, it's a micro-experiment on decision weighting.
04 / Audio Works
NERX修复企划 NERX Repair Plan
背景: Background: 在当下的响度战争中,音乐的起伏被无情压缩。我们听到的往往是“响亮”的波形,而非“呼吸”的音乐。 In the current loudness war, the dynamics of music are ruthlessly compressed. What we hear is often a 'loud' waveform, not 'breathing' music.
目标: Objective: 利用杜比全景声(Dolby Atmos)的高宽容度,解构原有分轨,重建动态余量。 Leveraging the high headroom of Dolby Atmos to deconstruct original stems and rebuild dynamic range.
监听:
Monitoring:
Logic Pro -> AirPods Pro 2 (Head Tracking On).
确保在消费级设备上也能传递出录音棚级别的临场感。
Ensuring studio-level presence is delivered even on consumer devices.