Mixing in Dolby Atmos for depth, dynamics, and emotional clarity —
to make the experience genuinely different from stereo.
Sometimes I think about how strange it is that we still listen to music on stereo after all these years.
A sound engineer with both technical precision and emotional sensitivity.
I'm currently a member of NERX TEAM,
an independent remastering group focused on audio and video quality.
My background is not strictly academic or commercial —
I come from a mix of engineering curiosity and long-term mixing experience.
This setup allows me to constantly reference what real listeners will actually hear.
I care deeply about how sound feels, not just how it measures.
My goal is simple:
To make the listening experience feel like it has stepped into another dimension.
Not louder. Not wider just for the sake of it.
But more immersive, more alive, and more emotionally detailed than stereo.
I want listeners to notice small things — a breath, a movement, a change in distance —
and feel that something is different, even if they can't explain why.
Most of my current works are published on Bilibili.
Due to platform limitations, not all immersive details can be fully experienced everywhere, but the intent, spatial balance, and dynamics are still clearly reflected.
Immersive audio productions and experiments
Collaborative Dolby Atmos projects
I currently accept small-scale Atmos mixing requests in the following situations:
If you love a piece of music that only exists in stereo, you can provide the stereo track and I can attempt an AI-assisted stem separation, then re-mix it into an immersive Atmos version.
If you have access to the original multitrack project, I can help you explore how your music might translate into Dolby Atmos.
I'm not a large commercial studio, and this is a passion-driven practice. Expect experimentation rather than perfection.
Pricing depends on complexity and scope
If any of this resonates with you, feel free to reach out.
I'm always open to conversations about sound, space, and listening.